Monday, 28 March 2011

Our Final cut

I hope you enjoy our final cut, thanks for watching!

Torment: Dreamscape Final Cut from Benji Hudson on Vimeo.

Tuesday, 22 March 2011

Evaluation Question 7



As you can see the prelim task was very basic, made whilst we still had the most basic of editing skills, it lacks a proper ending and the editing is still very very basic. It also features very little plot/ narrative at all, and lacked any proper development, it also lacks a definable genre, with little to no character identity.

For our main film we looked at a number of films within our genre i.e American Psycho, Lost Highway, Donnie Darko, Shutter Island and others, films that have big(ger) budgets and actors. We deconstructed them to gain further insight into how the film maker would produce a film that fits within the genre & to understand the codes and conventions of the genre, noting down repeating elements such as the disturbed male protagonist, the misc-en-scene of Patrick Bateman's apartment, how hollow it is, to Teddy Daniels Fedora. These deconstructions gave us a far greater insight into the way the films are made and allowed us to progress much more effectively with a greater knowledge of camera work and more ideas to incorporate into our film. This gave us our initial way into the genre and from there we developed our ideas, taking the best of each film and figuring how it can best fit into our film. The prelim lacked such ideas and thoughts and was a 'done there and then' job with plenty of improvisation.


One example of a deconstruction




For example the character in a leather jacket could have been anyone, it's never indicated who he is properly or where the location the scene is set in takes place. We also lack any anchor as to time frame of the prelim, something we rectified with our current film. With a modern computer and clothing to immediately anchor it in the present or there abouts.








We also went through several planning stages with different cuts for example here is our first storyboard, as you can see it lacks a large range of the shots used in our final film and its largely incomplete.
As a group we expanded upon these points and added more and more, we bounced ideas off one another in an attempt to see what would and wouldn't work within the film, for example at one point we had a party scene planned however we decided that this would be far too unwieldy to film properly and would require extensive use of extras and as such the continuity would have been fairly hard to keep track of. We went through several ideas before we decided upon one that we, as a group where happy with. As the producer of the film, the director would come to me and ask if I was happy with what was being filmed, if I was happy with how it was being done but he was allowed to experiment with that he did in leading me as a member of the cast. He told me what to do, where to look etc and ensure that the overall look of the film was satisfactory.
 However with the prelim there was no clear sense of role and everything became somewhat jumbled and confusing as to who would do what and it because fairly messy fairly quickly as it led to role conflicts over who had charge of what. We also had to agree on things such as filming dates and when we did what and as a group decide on the best course of action. We did this for podcasts and vodcasts so we could maximize our efficiency

We tried to keep the transitions to a minimum, we wanted the audience to feel that something was wrong and as such we relied heavily upon jump cuts to really keep the audience hooked in, to give off that initial narrative enigma required to keep them rooted to their seats.

We had too look for a location that fitted in with our film, unlike the prelim which was mainly done for the sake of convenience rather than actual setting. Here are some images I took when scouting possible locations

Here is a fairly average middle class house, suitable for our film.


For the ending of our piece it created a great sense of binary opposition.
We used social networking sites such as facebook to really mold our project to what the audience wanted and what they thought of the idea. This was a great advantage over the prelim, which had very little screen time.and audience feedback it was just made and completed with very little feedback. We also used sites such as Vimeo to help get the idea viewed by as many people as possible which was a great advantage.  

The prelim also features a very unclear soundtrack i.e there is none and lots of background interference from other noise sources, where as our finished & final cut features a mainly diagetic soundtrack designed to make the viewer wonder if what is happening to the character is real or not, to give specific release of tension when it is supposed to where as the prelim was totally random. Also the prelim consists of very few shot types whereas our final cut features a far greater variety of shots i.e a dutch angle to say that something isn't right about the scene on screen. However there was one shot where the camera did wobble occasionally when the character is tapping his keyboard for his computer- this is because we could not get the right angle with the tripod and as such we had to rest it on the desk and we used the least wobbly shot we had available.






Evaluation Question 6

The technology of which we used to produce our film really helped achieve the overall effect, with most of the effects done on location, because what we used would not allow for extensive digital effects, but it would allow for quick and easy editing with an easy to see and use interface the software we used came with the macs as a basic program called iMovie which allowed us to see the video on one layer and the soundtrack on another layer. This allowed for the manipulation of the soundtrack of the film with drag and drop functionality. We could also easily recover any lost footage in the trashcan, just in case of accidental deletes that may occur whilst editing. Overall this program really helped us edit our film with maximum quality and ease allowing us to change the sound levels on each individual clip and add transitions with ease.

This allowed us to edit with speed with some cuts being finished in several hours, which greatly aided us in getting viewer feedback swiftly. It also allowed us to easily see what we where changing, which helped to sort out any editing issues and the functionality vs interface was very easy to use unlike Song Vegas which is used on a more professional level.

We used a sound editing program called Audacity to edit the films soundtrack and produce songs for the film which would allow for us to make it all the more effective and fearsome.



As you can see Audacity provides very detailed feedback with the soundlevels and layers meaning a greater degree of control over the exact effect that the sound would give.

To create our idents we used a program called LiveType, which enabled us to create layers and render backgrounds to our idents easily then change individual aspects such as shadowing on letters on the spacing between the letters, the little details that add up to create the idents. it was very easy to use and meant that we could achieve some very high quality work with very little effort. It also meant that we had greater control over what was going on, on the screen.



The camera  (a Sony Handycam) we used wasn't the best at capturing dark footage and as such we used an improvised lighting rig, to help artificially create light, in a shot that didn't eventually make the final cut, however it gave us the chance to learn what the camera could and couldn't do. It gave off digital noise and induced blurring in overly dark shots which stood in the way of viewer enjoyment.




I also used Microsoft paint to produce some very basic posters over backgrounds for example:

























It was very surprising just how easy the programs where to control what we could and couldn't do with the footage we had, we found that the tools provided although basic where very proficient in how they worked and allowed us to create something that really sent a reaction out through the audience. The film editing software was so smooth to use and its key advantage lay in the interface which was very user friendly.
The camera used allowed for some fairly clear shots with some digital interference, but overall it gave the effect intended. The software however was our key asset and if we'd had used software older i.e analog, then I don't think we would have come up with anything near as slick as we have done and the rendering power would have been greatly reduced limiting the effects we could have used in our film, for example the idents where totally done digitally, they would have been very difficult to reproduce on older software and hardware and they would have to have had a greater degree of live footage involved in them.

Another great asset in how we managed to produce our film, was the advent of web 2.0, with video sites such as www.youtube.com or www.vimeo.com , which allowed for us to easily distribute our films and gather feedback as we posted them onto sites such as www.facebook.com to generate feedback from a relevant target audience quickly and effectively, for example when we used Paint to produce some basic posters I placed them onto Facebook for feedback and I could easily screen capture what others thought of them, for example:







This allowed us to effectively alter our ideas in-line with what the audience thought.

Monday, 21 March 2011

Evaluation Question 4

 We have tried to make it appeal to as wide range as possible audience and as such have tried to appeal to the audience as best as we can with some gore for the male viewer and blood with some horror and suspense, reaching out to the typical male viewer and a male lead for the female audience.



We also have a much younger male lead than is usual for a Psychological Thriller and we really aim to show his emotions and his sense of loss and confusion, to appeal to the audience who would normally go and see a Psychological Thriller.


We aimed for a BBFC 15 rating which permits some violence and injury to be shown on screen but not with a strong focus on it and it would allow some mild swearing during the film. It would also allow the teenage audience to view the film in the cinema, however most people under the age of 15 would probably not be all too interested in the film because of the genre, despite the fact we are aiming for a teenage audience. One recent example would be Black Swan which was awarded a 15 rating for its content or Shutter Island which was also rated 15 by the BBFC. Which means that as a standard our film would fit in the correct market. However Lost highway was rated an 18, mainly for its sexual content, which features strongly throughout the film. It also focuses on the impact of violence at one point, which also lended itself to the 18 certificate.

Evaluation Question 3

Our film was a psychological thriller and as such it targets a specific audience, however we have intentionally gone against that. And as A small group our film would have been fairly independent and small budget affair with very little advertising. As such it would be best if our film went with a much smaller distributor as to get it best noticed. not something as large as say Warner Bros. who probably would have little interest in a small budget film with unknown actors and production company.
However they have been known to distribute films within our genre such as Inception (2010), however it featured a much more big name cast with a proven and critically acclaimed director behind the film, thus improving its chances as a mainstream film.
it features big special effects guaranteed to pull the bigger audiences and make far more at the box office than most normal films ever will.

Most of the films we looked at featured much smaller production companies such as Lost Highway, which was distributed by October films or Donnie Darko which was distributed by Newmarket films.

However American psycho was distributed by Lionsgate a much larger distributor who deal in a wide range of genres but mainly focus on adult action films such as The Punisher Warzone. Also American Psycho as a film would be much more financially viable as a production because it was an adaption of a fairly well known book and as such it had an already established fanbase who would be devoted to the film. Also the book itself received controversy over it's content and the publicity would certainly help it do well at the box office. It also featured several well known actors such as William Defoe and Christian Bale, who was still a fairly unknown actor at the time, however he still had done several films before. Whereas our film is full of unknown actors with no prior films done.

Also there have been very few British psychological thrillers in recent years and as such the market for them is still fairly unknown to anyone seeking to distribute our film as Psychological Thrillers have been notoriously hard to distributer such as Donnie Darko which distributors found hard to come up with a target audience for it.


As such I think our best distributor to go for would be Warp Films, who are based in the UK and have dealt with smaller scale films. They are responsible for distribution such films as Four Lions and This Is England both of which have done fairly well in the UK and are father well known. They feature a wide range of genres and don't stick to just one which would be an advantage to our film because of its untested nature in the box office. They are probably the best distributor to go to when it comes to getting our film to as wide a market as possible. Because of their smaller scale they are less focused on profit and their previous films have touched some fairly risky subjects and as such this would make them ideal for our film because it would give us greater artistic licence to produce the film we want to while still appealing to a wide audience who can enjoy the film.

Evaluation Question 1

In what ways does your media product use, develop or challenge forms and conventions of real media products?






In our coursework piece we decided to make our film within the genre of Psychological Thriller...to really get a sense of tension and atmosphere throughout the introduction, which in the end is revealed to be a dream. Typically dreams are used as a method of narrative enigma within the genre, but also intended to add some ambiguity to the films themselves, for example Shutter Island (2010)  







Which used its dream sequences to convey the sense of loss that the main character is suffering having lost his wife and provide some subtle narrative enigma to the character without providing obvious exposition.  




Donnie Darko (2001) provides us with a very 'cheerful' introduction with Donnie cycling through american suburbia, having woken up seemingly at random upon a hillside, immediately the audience are wondering what has happened, why Donnie has woken up in this unusual place; he presents himself as a basic archetype within the genre common to psychological Thrillers, the troubled protagonist- this is re-enforced by his dinner conversation with his family me mentions his therapist and his sister comments how Donnie has not taken his medication. 






This archetype is used one again in American Psycho (2001), with the psycho of the title being the anti hero- Patrick Bateman, the embodiment of  everything wrong with the 80's Yuppie culture. He murders women and men whom he lures away, in very explicit manner, however in a 'twist ending', another convention, we find that it might just have all been in his head. However it is left ambiguous via the fact that mistaken identity is a common and reoccurring motif throughout the film.


The opening shots of American Psycho have what looks like blood dripping down onto the screen a white background, we replicated this shot with Black and white blood dripping onto a pillow. The black and white idea coming from Memento   (2000) Which features strong manipulation of chronology, but only we stuck with the convention of Black ands white being old and in the past with the colour scenes being set in the present. However we used the black and white scenes only for several seconds, like intentional glitches, to show how fragmented the protagonists mind is in the first place and provide some basic binary opposition with the color scenes. Also to utilize a sense of dread, everything in the black and white scenes are presented as ominous and eerie. This again stems from Shutter Island.  


Obviously our biggest deviation from established convention would be the use of a teenage protagonist, something that only Donnie Darko has done in recent years, with most psychological Thrillers tending to use older male characters. Such as Patrick Bateman from American Psycho and Teddy Daniels in Shutter Island also Trevor Reznik from The Machinist (2004), all of whom are much older characters than the one presented in our film and Donnie Darko.


We felt this played best to our film and we reflected that in our misc-en-scene, attempting to show a typical Teenager with baggy blue clothes and Jeans and a fairly messed up room with litter located around the room, with a sly inter-textual reference to American Psycho the book by Bret Easton Ellis which lays on the characters desk. This would help to understand our prefered reading of insanity and/or a fragmented personality. However the audience didn't always pick up on this reading and often thought that it was being too confusing. But we did try to portray a teenagers room, one who had personality problems which is why we left it so blank as a reflection of the characters immediate personality, littered but bare. 
We intentionally left the house bare as to add to the ambiguity of the house as a dream creation it needed to be left bare and unassuming to properly allow the audience to convey what they saw the house as being, with the characters room being fairly ill kept to suggest his issues. 


Our introduction is rather similar to that of Lost Highway (1997), in the way that the character moves around the house to follow something that he's heard, and the main inspiration for the dream sequence itself came from the one within Lost Highway, the slow movement and echoing of a voice/ sound which we attempted to emulate within our film.








Also lost Highway features several sequences in hallways, with over the shoulder views, something we also tried to emulate in our media piece, to really create the sense of fear that is found throughout the film.


























    



Evaluation Question 2

How does your media product represent particular social groups


Friday, 18 February 2011

CC- Plot

We have decided to do a blog about the plot of our film as people after seeing our rough cut seem to be confused about what is happening.
To start with this is done on purpose as the main character is supposed to be disorientated and in a dream world as he sees visions of what has happened to him or what he has done to someone else.



The plot is that the character has apparently killed someone or maybe more than one person and he doesn't know why, where, when etc he has killed this person and who this person is. This leads to the character going on a search for truth to find out what he has done or if he has even done it.



We wanted our film to be confusing to add mystery to the circumstances that has led to the character seeing these horrific images of what has happened.



People seemed most confused about the end of the opening when the character wakes up in bed, this is supposed to be confusing and for the audience to determine what reason it holds themselves but the reason he does wake up is to show that he was dreaming. This further shows whether or not what the character has seen is even real.
 
 

BH- Initial feedback on the 2nd roughcut


Torment: Dreamscape Roughcut 2 from Benji Hudson on Vimeo.




The first thing that was noted was the fact thhat we still need to add titles to the intital shots, we are currently lacking them in this version of the rough cut.
Another thing to note is the pacing of the intoduction, it has a varying pace with the introduction slowing down and speeding up, with very few establishing shots before we see the main character., also the initial long shot seems to be not far enough, we should fade gentley into a slightly closer shot of the house similar to the film Psycho by Alfred Hitchcock.

Another thing noted was the slight wobble when the character hammers down upon the keyboard- because the camera was resting upon the desk, and as such it caused the camera to wobble slightly.

The variation of the shots also was said to need some improvement, at the moment, we just have shots of him going downstairs with very few shots that interupt it, also we have some quite long shots, they are on screen for far too long and we could have used some additional shots to break it up.Also with the small flashbacks we need to show additional distress to the main character, he doesn't show enough emotional reaction to what is going on, he seems rather passive and calm throughout and the flashbacks appear with little audio cue, so we need the sound to be much stronger and with more distortion, to make the idea stand out as much as we can and scare the audience as much as we can.
Also small touches to the characters enviroment may be needed, maybe a photograph that indicates some form of past tragedy so we can give the sense that the character is a bit older than he appears to be.

Thursday, 17 February 2011

CC- Our films ratings BBFC

According to the BBFC we must follow these guidelines to create a 15 rated film




Suitable only for 15 years and over


No one younger than 15 may see a ‘15’ film in a cinema. No one younger than 15 may rent or buy a ‘15’ rated video work.

Drugs

Drug taking may be shown but the film as a whole must not promote or encourage drug misuse.

Horror

Strong threat and menace are permitted unless sadistic or sexualised.

Imitable behaviour

Dangerous behaviour (for example suicide and self-harming) should not dwell on detail which could be copied. Easily accessible weapons should not be glamorised.

Language

There may be frequent use of strong language.

Sex

Sexual activity may be portrayed without strong detail. There may be strong verbal references to sexual behaviour, but the strongest references are unlikely to be acceptable unless justified by context.

Theme

No theme is prohibited, provided the treatment is appropriate for 15 year olds.

Violence

Violence may be strong but should not dwell on the infliction of pain or injury. Strong sadistic or sexualised violence is also unlikely to be acceptable. There may be detailed verbal references to sexual violence but any portrayal of sexual violence must be discreet and have a strong contextual justification.





Our film follows the guidelines of the BBFC rating system for a 15. Use of blood in our film is strong but we never show any acts of violence as the film is more about the psychological health of our main character rather than showing violence. There is no imitable behaviour in our film due to its surreal nature and there is no language barriers as we don't ever swear in the film.

Wednesday, 16 February 2011

BH - Intertextuality in re-shoot

Another aspect concerning intertextuality in our re-shoot is that of the incorporation of the books American Psycho by Brett Easton-Ellis and Fight Club by Chuck Palahnuik. We chose to subtly include these books in the background of typical teenager because they have both had a strong influence on how we chose to film and what we chose to film about. The books, and indeed the film variants of them both include strong psychological aspects, but they also include elements of violence that we have tried to capture in our film.

A screenshot from iMovie of American Psycho being present in the main character's room. 

Wednesday, 9 February 2011

CC - Updates to filming

We have decided to film some more shots for our opening so that we can hopefully give our film more content, add surrealism and to make some shots look cleaner. We are also filming any shots we see as unsteady. The reason for this reshooting is in our audience feedback of our rough cut we were told that the flashback/dream sequence didn't make sense so we are going to try to make sense of it to the  audience.

BH - Lost Highway Deconstruction






Dir: David Lynch
Budget: $15,000,000
Gross: $3,796,699
BBFC rating: 18
IMDB Rating: 7.6/10

Lost Highway by David Lynch is a strong influence upon our film, it features a wide range of talents and techniques to create a prolonged sense of dread, that lasts throughout the film. 




The introduction opens with some titles in yellow font, over a scrolling road which lasts for 2 mins 13 seconds, and then opens into the films first scene, which is a close up of Bill Pullmans character smoking a cigarette in the dark at 2 mins 17 seconds, with only the cigarette lighting up the scene and only Bill Pullmans mouth and hand smoking visible. The screen fades out and then a mid-range/close up of Bill Pullman is shown while he smokes again, the smoke clinging to the air. 


At 2 mins 40 seconds the screen lights up again to show Bill Pullman clearly. 


However at 3 mins 5 seconds the door buzzer goes to indicate someone is at the door, the character gets up to listen to the message. 


At 3 mins 21, a close up of the door buzzer and the characters finger pressing 'LISTEN' is shown. Then at 3 mins 37, we hear an ominous voice saying "Dick Laurent is dead."


At 3 mins 33 seconds the the camera pulls out to a mid-shot, with the character silhouetted against the light, he then walks closer towards the camera and as he does so the camera pans to follow him, as he goes to a window to investigate who has left the message, in the background we can hear police sirens.


At 3 mins 56 seconds, the camera shifts to a point of view shot, to show the character surveying the scene- checking if anyone is outside- however he can't see anyone so he goes to see if he can get a better view.


As the camera pans we have the character looking around, confused and unsure about what has happened, and finally we have a final exterior shot of the outside of the house.  





Lost Highway Intro from Benji Hudson on Vimeo.

This introduction links in strongly to the ending, which has several call backs to the intro as Bill Pullmans character is coming outside the front of the house and he comes to the door and says 'Dick Laurant is Dead" Giving a certain sense of ambiguity to the entire events of the plot, we don't know what has happened to the time frame of the plot for this to happen, and as the film draws to a close we have the final shots of Bill Pullmans character driving away along a dark highway.


Lost Highway Ending Scene from Benji Hudson on Vimeo.

This means that the entire plot is rather ambiguous in its nature, a rather traditional aspect of the psychological thriller. This is because often the endings of thrillers are left up to the audience to decide what happened.


Thursday, 3 February 2011

BH - Poster Design STAGE 1

Thinking ahead to target audience and marketing, I've spent afew hours desiging and creating posters of diffrent design, exploring the use of fonts to create a relevant poster, I wanted something simplistic that really gave a clear message to the audience, something that would attract viewers, so to start with I played around with some fonts in Microsoft Paint, downloading them from http://www.dafont.com/

So heres what I came up with at first:










  • However I thought that the 'Torment' font looked too horror esq and maybe too gothic for a psychological thriller. So I worked again on the fonts, searching and in the end I chose to use the font I used for the 'Dreamscape' for the 'Torment' aswell, a serif font gives the implication of horror quite strongly as a title font.
  • So with my fonts sorted and decided upon I scoured google with something I could use as a place-holder image, something I could use just to check how it looked in reality on diffrent backgrounds.
heres my first attempt:














  • It's simple and the knife gives a slight hint at the plot, the text is easy to read with a nice clear white background, however my initial thoughts where it seemed horror esq, however initial feedback given via Facebook seemed to be posative, aside from the fact it appears the knife is lodged in bread. Here is some initial feedback...from the poster the genre was correctly guessed.


  • So for my next attempt I decided to try something more complex and psychological in focus rather than physical.




So using some art from the band TOOL I  produced this:















  • However I was unhappy with the level of detail in this image so I got hold of a higher resolution version, once again to test how it might look, checking diffrent image types to see how we might compare and emulate them in the final finished poster.

My next attempt:




















  • I did like the image, but I felt that it was too dark and it lacked the appear and 'look at me' nature of the initial blood splatter and knife poster so I managed to make one final attempt on the poster design.

 Here it is:


















I personally liked this poster design however initial feedback from the target audience on it was slightly less warm:









CO - Vodcast Feedback

Our first vodcast was tried and tested on different people to gather a few different reactions. Here were some of them








  • The spot could have been better, as there isn't much space, influencing the shot. Also, we filmed it in a fairly public place, meaning a few people entered the vicinity during our shooting, causing a disruption


  • The audio could have been louder, because at some points, the speaker is too quiet as we were quite far away from the camera

  • We could have focussed more, and we get distracted a few times

  • However, there were some very interesting points made concerning our influences and inspirations


  • This informative dialogue was relevant to our production

ALL - Vodcast 1

Wednesday, 2 February 2011

CC - Idents are complete

The two idents for our group have now been completed, Experimental Studios and Weathered productions.




For the Weathered productions ident we chose to have a fog background and a serif font. For the audio we chose a heavy rain soundtrack and for the last second or so a loud thunder clap, we chose to do this because it related the name of the production company.





For Experimental studios we used a very metal audio like clanging and bashing, we chose this to simulate a frequent audio in psychological thrillers when the main character is descending into madness. In the background we also had sharp sci fi themed background.



CC - First vodcast shot

We have just finished shooting our first vodcast in which we discuss our influences in filming such as American Psycho, Donnie Darko and The Shining. We talked about the themes in the films and why we have taken influence from the films. We plan to upload the footage tomorrow.

CC, CO, BH - Music Additions

As a group we have decided that we want to add in music to our rough cut and our first vodcast.




For our vodcast we have added the song Djent Satisfaction by Monarchist, we used this music because there are no vocals so it provides some adequate background music while we talk about our influences.


For our roughcut we have been brainstorming the following songs as we think they are suitable for a psychological thriller



  • Ripe with Decay by Nine Inch Nails
  • Rammstein by Rammstein
  • Driver Down by Trent Reznor
  • Samsara by Parkway Drive
  • Djent Satisfaction by Monarchist
  • Jetpacks was Yes! by Periphery
  • Auto Rock by Mogwai



Monday, 31 January 2011

ALL - Update to Running Title

We have decided to edit the running title of our production to Torment: Dreamscape. This is because we found out that the title we had chosen prior to this one, Dreamfall, had actually been taken by a game development team who had made products within the cut-off point of 7 years, so it was void.
Both "torment" and "dreamscape" were chosen by us unanimously because we thought both choices fitted with our psychological theme very nicely. We couldn't pick just one as we liked both the same amount, so we decided to incorporate both words into our title.




We also thought of some possible layouts, and taking inspiration from the band TesseracT's logo, we started designing ideas. The band's logo is stylized to have two capital T's, and we thought of using this idea to design the word "torment" with.



 



This is only a quick draft to prove the point, but the finished title should look something similar to this:



CO - Scheduled Vodcast(s)

This week we will be doing at least one (possibly two) detailing points important to our production. These will include crucial points, such as influences, e.g from various directors and films, and why it is relevant to our production and vodcast. We will also talk about how watching and deconstructing these films has helped us to research and understand our chosen genre, and how we have incorporated the knowledge gained into our own production.


The conventional use of flashback/foreword

Flashbacks are often used to explore a characters origins and how they became who they are during the film, in fact films such as Memento (2000) , by Chris Nolan is a great example of how a film adapts, it uses black and white to portray the difference between the past and the present. It is chronologically told in black and white scenes, but the coloured scenes are out of order, making the viewer think.






Vantage Point (2008) is also a great example it recalls the main event of the film from several different angles, and this is a very original take on the plot of the film. The new take or approach is jumping right into the moment (everything is already planned out, people and weapons in place, etc.) of the action and then telling it from eight different points of view. This is where some people may be mildly irritated because after you see one point of view everything is suddenly rewound and shown from the next person's point of view (this is done six times) before they all converge into a thrilling finale filled with one massive adrenaline-fuelled car/chase sequence.

ALL - The Group

Ben Hudson

Nickname: Benji
Favourite Film: Lost Highway (1997)
Hobbies: Video Games (Planescape Torment, Alan Wake), trollin' like a badman (problem?)
TV Show: The Shield
Idol: Trent Reznor
Notable Quotes: " ...that's what SHE said."






Conor O'Loughlin


Nickname: Meme expert
Favourite Film: LOTR: Fellowship of The Ring (2001)
Hobbies: Gaming, Music, being awesome 
TV Show: Scuzz TV, South Park, Family Guy
Idol: Ben Hudson
Notable Quotes: "I worship the ground Ben walks upon". "...Check 'em"






Connor Coulthurst


Nickname: CJ
Favourite Film(s): Big Lebowski, Zoolander, Harold and Kumar films
Hobbies: "Tootin' on a twifta", gaming
Tv shows:  House, Seth macfarlanes schizzz, Breaking bad, True Blood, Simpsons, South park and ANTM 
Idol: Keith Richards
Notable Quotes: "Good God, my bag absolutely hummed of boona", "F*@k Yea"












Hey guyz


check my dubs



Saturday, 29 January 2011

ALL - Updates to filming plans

We've reviewed our footage and having seen it we've realised through audience feedback, that it's not clear enough that it's a dream i.e everything is far too normal and the lighting is a tad too dark, so with this in mind on 06/02/11, we will be reshooting/shooting our FINAL shots.

CO - Props and themes used in our production - Knives

It just wouldn't be a thriller/horror without a massive knife. This prop is used to anchor the film as such a genre, and it is also incorporated to make it obvious where the blood in the film is from and how it has been shed. Although, the knife is introduced after quite a while, so the audience wonders where the blood has come from. In addition, it also shot in black in white when portrayed, reminiscent of the classic Alfred Hitchcock moments. The black and white also represents the dream and flashback in which the knife is shown.

BH - Bright Falls


Bright falls (2010) - the short series released via Xbox Marketplace and YouTube to promote the game Alan Wake, served as a huge inspiration for our media film- originally released to promote a video game, I thought that the episodes where well produced and really played to the audiences emotions, obviously made on a fairly modest budget it still manages to unnerve the audience- making them wonder what's really going on; is the protagonist going crazy or not?
Only several minutes long it provides a great plot with some great cinematography and it's short format means that it's easy to watch whenever the viewer would feel like it, especially given the fact it's on YouTube, but what's amazing to me about the show is the fact that it was produced as advertising for the video game Alan Wake.

You can watch the first episode below with the full 6 episodes on YouTube.


Thursday, 27 January 2011

Updates to our project- CO

CO - Updates to our Project

This afternoon, we resumed filming for our production, Dreamfall. After producing a rough cut of our collection of shots taken at Ben's house, we started filming the rest of the shots at school, primarily in the E - D floors, and parts of the 6th form centre. This certain location was chosen by everyone in the group because it would be an ideal destination for recording the rest, as it is used when the main character wakes up, in a dream. The school setting provides massive open spaces and long corridors ideal for use within a psychological thriller genre, and will add to the element of the character slowly slipping into insanity.

We utilised the use of fake blood, as we did in the scenes shot in the house. However, we did run into a slight problem with how we made it this time, and we used too much corn syrup, which resulted in the blood looking too opaque and thick, and too purple (thanks to too much blue food colouring being added). However, we are editing it to be in black and white rather than colour to signify a detachment from reality. This means the colour of the blood won't be as clear.

Saturday, 22 January 2011

CO - American Psycho Intro Deconstruction


The opening credits are set in simple and black text, on a clean white background

There is stylised blood dripping on-screen, to denote the violence that impacts the film later

There is a somewhat eerie and suspenseful music, whenever blood drips down from the top of the screen, a staccato of music pronounced

The writing of the credits fates subtly in and out

Classical music starts playing louder and less subtly. This adds a more elegant theme to the opening credits

The blood becomes even more apparent, striking and bold, and begins splattering on the base of the screen as the title of the film begins to fade in

The blood fades away from the screen and a plate of meat appears, and is promptly chopped by a knife. This hints at the idea of murder and killing which is the main theme of American Psycho

There is food being served, and it becomes obvious that the setting is that of a restaurant

Waiters are presented, and talk to unidentifiable people about what the restaurant has to offer

The camera cuts to three characters talking, one of which is Patrick Bateman, the main antagonist and main character of the film

We intend to use the blood dripping effect in the intro to our film as part of a flashback, only in b&w.